![]() ![]() Stop the ring at the correct point, and the equipped ring's attributes may take effect, but stop it at the wrong point, and your attack will just be a regular attack. The first is the addition of rings, which are equippable and have various attributes, ranging from "improved critical hits" to "chance of poisoning with every blow." When your character performs a regular attack, a shrinking ring will appear over the animation. However, there are a few twists that turn the rather generic battle system into something quite fun, if not entirely unique. Attack or cast magic to defeat enemies, use items or healing potions to restore your own HP and MP, and earn experience points and prizes for victory. If you've ever played a Final Fantasy title, the basics are going to jump right out at you. In the long run, immortals are going to be far more powerful than mortals, but since mortals are the only ones who can learn moves and must participate in battle in order for an immortal to learn from them, players have to learn to switch between the two for full effectiveness.Ĭombat in Lost Odyssey is your standard Japanese RPG turn-based fare. They can also learn new moves from various bits of equipment in the game. The more complex party members are your immortals, who perform skill links with their mortal party members during battle to learn their abilities. They gain experience as they level up, learn new abilities at certain levels, and are functionally quite easy to use. They're everyday human beings and play as any character does in 90 percent of RPGs out there. There are actually two kinds of party members in Lost Odyssey: mortals and immortals. Those who prefer their stories told in a more visual format may be upset that they'll have to read here, but the stories are fascinating enough that it is worth your time to do so. Readable from the game's menu, these tragic and interesting tales entail Kaim dealing the mortality and the actions of mortals around him. As he regains his memories over the course of the adventure, a series of short stories called "Thousand Years of Dreams" is unlocked, with each tale centering on one of Kaim's adventures during his immortal wanderings of the world. The really appealing story involves what happened to Kaim before the adventure started. For all of its interesting ideas, the actual plot is a healthy dose of clichéd concepts sandwiching a few honestly interesting ideas. The real story in Lost Odyssey isn't the one through which you play. The game does a lot of unique and curious things with that to make you feel like Kaim has been around for a millennium. The most interesting element of the story is the immortals themselves and how they relate to the world in general. A lot of familiar archetypes show up, and most of the plot twists can be predicted from a thousand miles away. ![]() To be honest, most of Lost Odyssey's storyline is similar to what you've in other RPGs. Of course, nothing is quite that simple, and before long, Kaim's own past comes back to haunt him as the entire world speeds toward a seemingly inevitable war. Along with fellow amnesiac immortal Seth, he is drafted to go and investigate the Grand Staff, a magical generator of incredible power, in order to figure out why the battlefield tragedy had occurred. When the story begins, Kaim is working as an Uhra soldier on a battlefield, just in time for a magical meteor to come down and crush both sides of the conflict, leaving the immortal Kaim as the only survivor. Unfortunately for him, he also has amnesia, so he can't remember any of his life prior to 30 years ago. Kaim is an immortal being, so he can't be killed, can't age and will live until the end of time. Lost Odyssey's hero is rather unlike any you've seen in a Japanese RPG before. Unfortunately, much like the previous Mistwalker release, Blue Dragon, Lost Odyssey never manages to go beyond being a decent game. Lost Odyssey from Mistwalker Studios is the latest attempt to finally bring this long-ignored genre onto Microsoft's console. ![]() While those games are fun for a single playthrough, nobody is going to place them up there with the likes of Final Fantasy and Shin Megami Tensei, or even Shadow Hearts and Suikoden. Those who are fond of Japanese-designed RPGs like Final Fantasy are instead forced to contend with half-baked titles such as Eternal Sonata and Enchanted Arms. Xbox 360 owners are set in every other regard - platformers, shooters, sports games - but the 360 needs role-playing games, just as its predecessor did.
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